A list of the latest updates and Patch Notes for Medieval Engineers.
2016[ | ]
No patches released on June, July and August: Medieval Engineers' Planets is being developed.
May[ | ]
02.070: added "area building" (build with nearby resources) | 24/05/2016 |
02.069: added portcullis | 17/05/2016 |
02.068: added draw bridge | 10/05/2016 |
02.067: added wooden gate. Ownership system in progress... | 03/05/2016 |
April[ | ]
March[ | ]
02.062: changed intentory to work with slots that can stack | 29/03/2016 |
02.061: bugfix, code rewrite, and changes do ModAPI | 22/03/2016 |
02.060: bugfixes | 15/03/2016 |
February[ | ]
January[ | ]
02.053: bug fixes | 26/01/2016 |
02.052: added houses (factions) | 19/01/2016 |
02.051: added more multi-blocks | 12/01/2016 |
02.050: added more multi-blocks, focus on large-base towers | 05/01/2016 |
2015[ | ]
December[ | ]
November[ | ]
October[ | ]
September[ | ]
August[ | ]
July[ | ]
June[ | ]
May[ | ]
April[ | ]
- 02.014 (28/04/2015): added more roof tiles and big radius platforms;
- 02.013 (21/04/2015): added more round walls, and slopes and top blocks;
- 02.012 (14/04/2015): added miner peasant AI and new diagonal variants of blocks;
- 02.011 (07/04/2015): added deers and new types of roofs;
March[ | ]
- 02.010 (31/03/2015): added tree logging, axe and storage units;
- 02.009 (24/03/2015): added object manipulation, peasants and fog;
- 02.008 (17/03/2015): added pickaxe, night/day cycle, rag-doll and several blocks;
- 02.007 (10/03/2015): added torch, hammer and mace;
- 02.006 (03/03/2015): added survival mode, new settings panel and a bunch of new blocks;